AI Insights · Timothy · October 2021
Top 5 Simulator Games on Android in Russia, Q3 2021
Explore the performance of the top 5 simulator games on Android in Russia for Q3 2021, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 simulator games on the Android platform in Russia showed varying trends in downloads, revenue, and active user engagement. Here’s a breakdown of their performance:
WildCraft: Animal Sim Online from Turbo Rocket Games saw its weekly revenue peak at approximately $3.3K in mid-July, but it experienced a gradual decline, ending the quarter at around $1.7K. Weekly downloads for the game showed a fluctuating pattern, starting at 12.4K in late June and peaking at 25.9K in early August before stabilizing around 25.6K by the end of September. The weekly active users followed a similar trend, starting at 84.3K and ending the quarter at 95.2K.
Cats Empire: Kitten simulation from Centuries International GmbH experienced a steady weekly revenue, peaking at nearly $1K in late August. However, the game saw a significant drop in weekly active users, starting at 713 in late June and falling to just 39 by the end of September.
WorldBox - Sandbox God Sim by Maxim Karpenko demonstrated a strong performance with weekly revenue peaking at $1.1K in mid-July. Weekly downloads were highest at 67.6K in the same period, but they dropped to 19.5K by the end of September. The game’s weekly active users also saw a decline from a peak of 172K in mid-July to 83.2K at the end of the quarter.
Cell to Singularity: Evolution from ComputerLunch had its weekly revenue peak at $768 in mid-July. Weekly downloads varied slightly, peaking at 15.2K in early July and ending the quarter at 10.8K. The game’s weekly active users showed a declining trend from 77.4K in late June to 56.6K by the end of September.
Farming Simulator 20 by GIANTS Software showed a steady increase in weekly revenue, peaking at $619 in mid-September. Weekly downloads were relatively stable, peaking at 130 in mid-September. The game’s weekly active users increased from 306 in late June to 400 by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s website.